Three good pieces today, all related to Russian media practices.
This bilingual report frames media piracy as “a failure of affordable access to media in legal markets”, an assertion which gels nicely with the fieldwork responses I’m receiving from Russian gamers. The authors pick up on themes of education, local markets and comparative economic power across six different regions, drawing upon regional specialists who do a great job of contextualising the findings in the appropriate historical and social background. There’s not much on Russian videogames, sadly: a brief note on p160 is about all, but the information on internet and computer penetration is up to date and smartly dissected. As a bonus, the chapters all have hyperlinked sections via some kind of computer wizardry so you can bounce around quite easily and save yourself some scrolling.
Russian-speakers only for this one. Tomsk State University has an e-journal focusing on the digital humanities which has yielded some gems. It looks like all of the submissions are from within the university but I’ve found D.V. Galkin’s ‘Computer Games as a Phenomenon of Modern Culture‘ useful. Other topics: chat robots for language learning purposes, anthropological aspects of information societies, the psychology of ‘cybersportsmen’, cyber-ethics.
Peasant Muse: ‘Textual Dualism & Augmented Reality in the Russian Empire‘
Jeremy’s been writing some fascinating posts about the long written history of ‘digital dualism’; this post is a really nice round-up of some of his ideas. In particular he discusses strategies used by Russian peasants to escape restrictive bureaucratic definitions of their identities. It’s worth following the links in this post too – he takes a historically grounded view of digital media development and plays with the relationship between analogue and digital in some smart ways.