Research & Writing



Everything Is Dying and It’s All Our Fault: Post-Apocalyptic Videogames as a Necropastoral SpaceFirst Person Scholar, 8 November 2017.

‘Tetris,’ 100 Greatest Video Game Franchises, Robert Mejia, Jaime Banks and Aubrie Adams, eds., Rowan & Littlefield, 2017.


Game over: is Russia waging war on video games? The Calvert Journal, 1 April.

‘The Russians Are Coming! Stereotypes and Perceptions of “Russianness” in EVE Online,‘ Internet Spaceships are Serious Business: An EVE Online Reader, Marcus Carter, Kelly Bergstrom, and Darryl Woodford, eds., University of Minnesota Press, 2016. 


Beyond Tetris: a brief history of patriotic video gaming in RussiaThe Guardian, 18 December 2014.

“Russian Overlords, Vodka, and Logoffski: Russian- and English-Language Discourse About Anti-Russian Xenophobia in the EVE Online Community,” Games and Culture,  published online before print, 7 December 2014.

Patriot games: a brief history of Russian video gamingThe Calvert Journal, 4 December 2014.

“Games are evil!” Examining disparate discourses about video gaming in Russia. Paper presented at Canadian Game Studies Association, St. Catharine’s, Canada, 27-28 May, 2014. [extended abstract at link]

Games of (Russian) empire: cultural proximity and video game Ideology in Eastern Europe. Paper presented at Theorizing the Web, New York, USA, April 25-26, 2014. [presentation text at link]


“Videogames.Ru: play, culture and identity in Russian virtual worlds”, in Videogame Identities: The Effect of Videogames on Culture, Narrative, Gameplay and Technology, M. Carr & E. Kirkland (eds.), Oxford: Interdisciplinary Press, 2013.

“Don’t lose your grip on reality”: Western videogames, worried politicians, and how Russian gamers push back against media stereotypes. Paper presented at Nordic Youth Research Symposium, Tallinn, Estonia, 12-14 June, 2013.

Redrawing boundaries, retracing influences: Russia as a global gaming centre. Paper presented at Canadian Games Studies Association, Victoria, Canada, 4-5 June, 2013.

Replaying Chernobyl: dystopia & cultural memory in Russian-language video games. Paper presented at Canadian Association of Slavists, Victoria, Canada: 1-3 June, 2013.

Devushki-geimeri and post-Soviet feminist discourse: female representation on Russian gaming sites. Paper presented at Feminists in Games, Vancouver, Canada: May 31 – June 2, 2013.

Kremlin games: when programming meets politics, openDemocracy Russia, 1 April.


The Russians are coming! Nationhood and threat perception in EVE Online. Paper presented at IR13, Salford, UK: Oct 18-21, 2012. [Slides and notes at link]

Tracing themes of nuclear dystopia in post-Soviet videogames. Paper presented at Digcult12: Theory, Context & the Internet, Salford, UK: 13-14 June 2012.


Videogames.Ru: exploring the Russian online gaming community. Paper presented atVideogame Cultures and the Future of Interactive Entertainment, Oxford, UK: July 8-10, 2011. [Draft paper at link]

“Cultural variables in videogame studies”, invited talk at York University, Toronto, Canada: August 2011.


MA thesis, “The politics of new media: domestic and international reactions to political satire in the Russian new media”.